Description: I modeled and sculpted the character in ZBrush, retopologized in Topo Gun, facial blend shapes created in ZBrush based on the workflow described in Stop Staring. Body rigged using the CreativeCrash tool Rapid Rig.
Experience: Not much, as you can see, my experience is more with modeling.
Animator: Andrew Jarvis
Description: I modeled and sculpted the character in ZBrush, retopologized in Topo Gun, facial blend shapes created in ZBrush based on the workflow described in Stop Staring. Body rigged using the CreativeCrash tool Rapid Rig.
Experience: Not much, as you can see, my experience is more with modeling.
Time taken: Hard to say! Between 20 and 40hrs.