Comments:
(Commenting only available during the rating period)
Ben Hopper:
Pick a position for the camera, then animate. This needs some major animation love. Forget about the camera.
James Trimm:
Nice ideas, but I think the camera confuses and moves a bit too much for us to register the directions he's signalling too. Realised message after second play..., face poses are best, body and arms etc just need to be little less direct (have more follow through) and overlapping action between head/arms/hands.... avoid the symmetry you've created with the hands around 100-120. Good start.
Daren Davoux:
camera movement is distracting. Make sure you have a reason for its movement
Benjamin Osei Boateng:
Nice try
Tobias Fuhr:
i like the idea. the poses until "Now, to us," is very symmetrical. Sometimes the camera moves a lot, but i understood the intention, you can put some arms on the table to show another person
Sandra Tapia:
Wow, what happen to his eyes on frames 95-110?.. Nice idea!
MartyB:
Camera moves too much for nothing
Vin:
Allow the thoughts time to breathe and let each new though sink in and connect to the last. I felt as if the camera was a bit jerky and could have more legato to it
Animator: kalim
Description: The Story is that a Mad person. who is interrogating the victim before killing the victim in the end.
rig MAX For Maya
Experience: nearly two years (Currently second year Student)
Time taken: week