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Steve Kimbrey - Feb 2015
(Commenting only available during the rating period)
Would push alot more the facial
your poses are very symmetrical, try not to use too much. he always looking forward, maybe he can look at his hands. And the take in 169frame is great, i love it.
Gesturing to the left, then gesturing to the right doesn't make for a very expressive piece. Be more expressive with your poses.
I liked the kids in the middle. Aside from that you have used the beats of the audio. Following the audio is a good thing, but you followed it so precisely that it became boring. Don't do too much of the same thing, it'll get predictable really fast.
I think you have some good key poses here, and I especially liked the hand twirl at the end. I wanted to see the other characters for a bit longer, it felt a little quick to me. Also the transitions between poses felt pretty frozen, except for the hands which look floaty. This has me thinking about how the momentum settles from one move to the next. And how the antic begins before the main movement to the next pose.
I really like how the animation turned up. I see a lot of improvement since you first posted to the forum! Very nice job!
Animator: Steve Kimbrey
Description: I would have liked to have spent a little more time on this but I did what I could with the time. It still needs some work I think
Experience: 3 years in games
Time taken: Probably about 5 days in total