Comments:
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Adrian Winchell:
This is mine, so I'm gonna just comment all the stuff I know needs fixed here. XD I built this to test this rig, and there's some...issues. The EARS! I was originally gonna do secondary motion on them, then realized once I had their basic poses set, I had no real way to add that. Luckily a glitch makes them lag a frame behind anyways, so that's somewhat hidden. There's some weirdness/floatiness to the legs in the last shot - as well as the leg spacing in the walk cycle - it's my first 3D quadruped walk, so sorry. ^^; The eye rig crosses the eyes just a little more than I'd like, but I think it still works okay. I wish I had had time to run the fur simulation and do a render, but hey, this is an animation contest, right? :B
Jyreme Mcmillon:
I think overall be careful so that the animals don't feel disjointed in their movement...like it might be subtle but a large movement in the chest will also affect the hips even if slightly
Animator: Adrian Winchell
Description: Two foxes discuss an issue that seems odd for carnivores.
Experience: college + 4 years, mostly 2D tho'
Time taken: 1-2 weeks, off and on