Final Rating: 7.13. Finished 3 out of 52 entries.

383,879 views including the voting period.


Animator: S.G

Description: wrestler.

Experience: 5

Time taken: 1 WEEK


(Commenting only available during the rating period)

John M:

Very nice.

Edmond Toussaint:

Excellent posing and fluid movements.


Not bad animation, but it's kinda odd?

Alex Ang:

Not a fan of the cuts in the first camera angle, only 1 cut feels like the character moves enough. If a character doesn't change dramatically in a cut it can feel like a camera mistake.This is compounded by you not moving the angle at all.

Yonghwan Seok:

It would've been better if the big guy gave heavy and impact landing at the end.

Richard Adams:

Superb animation. Best I've seen so far this month.

Ryan Woods:

great arcs and timing, "bendy" character was maintained throughout. suggest rotating the outstretched hand. a "come and get me" taunt usually has the palm facing the sky, might make fingers move more too. too slight compared to other movements.

Adrian Petitjean:

Very nice animation. The first thing I thought is that its too bad that the dance poses dont hit the beat of the music.
He changes poses dramatically on 1 frame a few times. If the character didnt stand in the same spot, i would've guessed its another moment in time. Kind of like a montage. But now, it seems to be more of a mistake than anything. After his first jump, you can add a bit more weight to his body. It feels a bit floaty. At some point, when he tip toes, his feet are quite stiff. Adding some movement in them can add more life to his tip toeing. Be careful with his weight transfers between leg. Sometime he jumps, but the weight is on his other leg. When the character gets close to the camera, be careful with the arc of his nose. Put more rotation on his Z axis (up and down axis). There is a bit of a jitter when he holds out his hand.
As for the big guy, add way more weight to him. He his massivs, but his fall is to slow. He lands both feets at the same time. Try extending one when falling, so that they dont touch the ground at the same time. His elbow is poping as well. But globally, its very nice. I would have liked to go frame by fram to see more details, but the player would not allow me to do so. Good job :)

Z S:

Very silky smooth stuff, and I like the almost cel-shaded style you got going on here. The cut at around frame 190 feels a bit too jarring though, but good stuff overall.

Sarathbabu A S:

Your idea and animation are nice, I feel little jerk on his foot step and pose, on frame 54 to 62, nice job

Victor Lemée:

Nice animation, the first cut is a bit off, around frames 51-58 the character change his pose a bit quickly for me. like the story



Jamie F:

Nice - good weight and timing.

Gabriel Mira de Assumpção Peixoto:

Overall great, but it skips from one pose to the other between 58 and 59.