Comments:
(Commenting only available during the rating period)
Anneke de Graaf:
Nice idea, but the animation feels a bit to heavy, to extreme motions. A more subtle performance would fit the voices better.
Danny Kneip:
Amusing idea. The lip sync is probably right, but the timing is off. At F172, the gamer looks to the sky and on F191 you cut to his perspective (low angle), but there's nothing there, which is confusing. Him hunched over the controller wearing out his thumbs is really well done. Finally, at F285, he is awash in spotlight, but that's impossible because we just saw there was nothing in that top corner! Beyond these things, I like their setting, the movements of the characters seem natural and believable (even likeable) and it's a good little animation overall.
Natalie Wilkinson:
Frames 68, 81, and 100 appear to be blank during playback. Not sure if this is a technical issue on my side or if it happened during the final render. Other than that, I love the 8-bit Mario game and your animation was well done.
Pauline Champetier:
They both move a lot, you can make it simpler ! What the right character does with his elbow from frame 170 is very stiff and unatural. Moreover, no one would look at the wall to talk to someone (unless they are uncomfortable or whatever)
Ryan D Lowe:
I feel the timing is too poppy, and I don't think thats what you were going for here. Next time focus more on your holds!
Animator: Angel Santos
Description: Norman and his brother are playing a popular video game in the basement. Suddenly the game character gets shot and dies. Norman springs into action and enters a cheat code which brings the character back to life.
Experience: 2 years
Time taken: 3 weeks