Final Rating: 3.74. Finished 116 out of 169 entries.

15 views including the voting period.

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Animator: Samantha Blair

Description: What exactly DOES bad mean?

Experience: 1.5 years

Time taken: 3 weeks

Comments:

(Commenting only available during the rating period)

Cameron:

Needs work on lipsynch. Camera staging is very weird - look up the 180degree rule.

C h o c o b i l l y :

You crossed the 180 line ~

http://en.wikipedia.org/wiki/180-degree_rule

Sean McDonald:

Lot of good poses! Kinda too much gesturing by the guy in red at the beginning. You also break the 180 rule because he starts out screen left and switches to the right which seems weird.

Brian Rusnak:

Hey there! Watch your camera movements, especially regarding cuts and the "180" rule. I like the animation, but found it tough to focus on due to the characters' position within the frame.

Mervyn Le MandarinOrange:

Camera angle is wrong.. 1 guy should be shown on the left the other on the right else it would confuse the audience.. Fingers abit stiff and overall animation need to be smooth..

Adriano Mariotto:

http://en.wikipedia.org/wiki/180-degree_rule

Zoe Piel:

Too much pointing

April Slocombe:

Lip sync and poses are good but a lot of the movements are excessive.

Lance Erickson:

Okay, first off, the guy in blue turns around twice; you've crossed the staging line, making both characters face the same direction; and the angry guy reset his pose instead of maintaining continuity.

Antoine Boel':

Confusing camera

Kyle Tweed:

The camera movements are jumping way to much, maybe "Don't cross the streams", when cutting from one character to another you want to stay on the same side of them (if you are on the starting characters right side you want to be on the second characters left side). Think when you watch an argument between two people at a table on a TV show the camera rarely will move from one side of the table to the other, camera usually just changes angles rather than position. I think that is what was jolting about this performance.

Daniel Roldan:

Avoid finger pointing, rather show it with body language