Final Rating: 5.01. Finished 70 out of 238 entries.

486 views including the voting period.

NEXT

Animator: Ahmed Nashabe

Description: A saloon bartender is held at gunpoint and tries to share some important advice with the bandit so that he may spare his life.

Experience: 3 years on and off

Time taken: about 8 hours, in 2 days.

Comments:

(Commenting only available during the rating period)

Eddie Mendez:

i like the movements from the guy, but im not sure if the audio got off sync somehow or if the animation just doesnt line up well with the audio

Marni:

Wording is a bit off from lips,

Ben LaScala:

This is a great performance but the lips are not matching up with the dialog. I think they are coming in too late. In other words the lips are too slow for the dialog. It really strong though, good job!

ibet francisco:

I like this! You dont need to pose every word.

Alex Mlqd:

KISS > keep it simple and stupid
I think you have too much poses...by the way, great render !

Katie Wyman:

I like the setting a lot, but the movements of your speaking character didn't flow very naturally. His movements and lip-sinc seemed to lag behind the audio a bit, and maybe he didn't need so many movements.

Blond:

Lip sync is off

Emily Spearman:

The mouth is pretty over-animated, especially at "decisions"

Matt Hill:

near perfect! great lighting, models and set up!

Richard Carrillo:

I really feel this setting does not fit the dialogue (seen it quite a lot, the gun pointing the speaker) unless the one being aimed at is not scared in the first place. I don't think it's natural to go from scared to such a calm and reasoning attitude in this situation. Maybe if the speaker were not scared in the first place it would work.
Anyways good job :)

Michal Shukrun:

the idea is good but the timing is not so....

Reginald Crumpler:

Pretty good! : D

Eleftherios Kokkinakis:

I love it!! Great thing you animated the hand with the gun as well. You are my favourite this month! Good luck!!

Jyrki Kanto:

This would be really good if the sound wasn't so terribly off in the end. :/ Was it maybe because of some hassle with frame rates?

Brad Bradbury:

check your arm arcs!!
Seventh animation principle - arcs.